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Each scenario is based on a painstakingly researched historical engagement and has a variable number of turns in which you and your opponent attempt to achieve the maximum number of victory points, usually by destroying your opponent's forces or by capturing objective locations. A wide variety of battle situations are represented in the game, including firebase defense, helicopter air assaults, meeting engagements, trench defenses, armored breakthroughs, battles of attrition, mobile defenses, search and destroy, and more.
Campaign Series Vietnam introduces a wide variety of new units with special capabilities, such as helicopters, riverine units, tunnel rats, civilians, and supply units. New tactical realities include flight limitations, no-go zones, IEDs and hidden minefields, tunnels, and unconventional warfare.
The Campaign Series Event Engine has been expanded greatly. The dynamic nature of the Scripted AI offers a completely new experience and challenge when playing against the computer opponent. The Event Points system allows players to collect Victory Points based on completing tasks as opposed to just securing objectives and inflicting casualties.
There are four low-complexity Boot Camp scenarios, designed especially with the new player in mind, with step-by-step instructions on how to play. The remaining scenarios vary in size from very brief and just a few units to many dozens of turns and hundreds of units. They can be played against the computer, PBEM, head-to-head, hot-seat, or real-time local area network play.
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Wideo
Launch Trailer