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Portal: Bagley has a complex story that is customized to the player. Indeed, according to the actions and desires of the player, the game will unfold in a certain way, which will give the end several possible endings.
The fact that the story is customized according to the actions of the player gives advantages but also disadvantages, especially on the development. Indeed, since the story can unfold in different ways, it is necessary that the maps are sufficiently complete for all these contingencies, which may be difficult on this version of the Source Engine. But I also have to work on a lot of dialogues. They need to be written, recorded, edited and implemented, which takes a considerable amount of time.
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